We’re removing the bonus monster damage per additional
player in a coop game. Our design goal is for players
who prefer to play solo to be able to play solo, and
players who prefer to play in groups to be able to play
in a group. We feel the bonus monster damage per
additional player is one of the biggest inhibitors to
wanting to play with your friends. In a perfect world,
single player and co-op would be absolutely equal, but
that’s not attainable when you consider item
properties such as “Life on Kill” or skills such as
Archon which simply scale better when you are solo.
Since the variety and breadth of game mechanics
essentially dictate that solo vs. group play will never
be 100% equal, our goal is to make them as close as
possible but err on the side of coop in cases where we
need to make adjustments. The inherent logistical
requirements when forming up with other players and
attempting to work together effectively warrants some
added benefits.
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