dgaustin1
Forum Replies Created
-
AuthorPosts
-
October 14, 2009 at 4:56 am in reply to: Have you ever seen an old friend having not seen the for a decade? #46136dgaustin1Member
I saw a girl I use to have a “crush” on in kindergarten (kindergarten crush=someone who touched your hand)
Now she has matured into a beautiful flower 😀
dgaustin1MemberHelp my friend Dilsco! Last one left!
dgaustin1MemberHere are my ideas in progress;
Characters: Characters would be found in different spots in different saves, and if they die, they could be gone for good. You could still save them with a so called “Miracle Cure” you get at the end of the game. This cures dead humans that still have not turned to Zombies. All characters are part of an experiment, a cure for the simple common cold through the bloodstream. The cure killed off certain people with some sort of blood type and made people with that blood type immune. There would be a total of ~30 people you could have, but only 7 are usable in each play-through (multiple play-throughs, more characters)
Each character has:
HP: Health. Heals very slowly over time.
Automatic Guns: Machine Guns-etc
Pistols: Glock-etc
Melee weapons: Butcher knifes, dismembered body parts…. you name it!
Explosives: Grenades, Rocket Launchers Etc.
Other Weapons: Sniper Rifle, Pyro weapons Etc.
“Cartography”- A character from one town with you makes the map automaticly explored. Before the rampage, they lived there!
“Fear Rating”- Fear is a bar that raises during longer zombie attacks. When it reaches its maximum, it is either REALLY BAD, or really good. They could get hallucinations, get sick, become fearful and nor be able to do a basic attack. The low chance of the really good gives them a full “Adrenaline” bar.
“Adrenaline” bar- Adrenaline bar is filled when a character gets alot of kills, or helps the team. Some characters might not get as many kills, but still help the team (planning/searching)
Speed: The speed at which this character can run from zombies, faster characters make better searchers/messengers.
Strength: How much supplies this character can hold at any amount of times.
CHARACTERS:
Through any play through, at least one of each special character class will be found (engineer, gunner, strategist, scout)
You: Your character is customizable, stats and all. The specials for your main character are customizable from a wide list.
Kenshin: A younger male adult, proficient with large blades. Special works only with melee weapons, and does multiple one hit knockbacks for a short period of time.
Richard: Ex-army general. Not very mobile for he is in a wheel chair. Suprisingly terrible aim, but an upgraded mapping system. He can predict where zombies are coming from if you have a map of an area. Special causes all ally moral to go up.
Dillon: An army enthusiast kid still in his teens. He is very good with his pistols. His special gives him increased speed for a limited time.
Patrick: A college teen who was at the university where the experiment was conducted. A great sniper. Special allows him to take some pain, and conduct some electricity into his infrared goggles.
Linda: Pyrotechnics anyone? She is one bad apple, and specializes in building explosive weaponry. She can combine items, creating homemade batteries, guns, etc. Her special allows her to bring back her Spanish origin and read her Spanish book for a while. All her special does is let her read a book? A book with many possible combinations of weapons that you wouldn't think of.
Bruce: A guy that is great with a flamethrower. He is also “the brute” and can hold lots of equipment at anyone time. Great for traveling with, great for fighting outside your house. But don't let him get careless inside the shelter.
Just a limited list till I finish my complete one.
Zombies; The zombies in this game are not bright. None are. If you stay in the same spot, they wont find you unless you give them evidence. Leaving a pile of dead bodies in your lawn isn't going to help. Tangoing in the light by the window isn't helping either. Sitting on the ground silent will.
Normal: Duh.
Daywalkers: Very few of these. Slow but silent zombies that can take you from suprise.
Giants: Almost like a football player zombie. Much more health than a normal zombie.
Adapters: They adapt to your tactics. If you ransack lots of cars, the will spend time waiting in cars. They will attack your main camp at night, and if no one is there, then they will hide till you return; etc.
Gliders: In large cities, they can jump out of windows (which often gives you a warning crash) and then glide down with there terribly ripped skin.
More Zombie Types in Full Draft.
Shelters
Any shelter can be made safer using items you found during the day. If you ransacked a car, and you removed scrap metal, then you could “board” up windows from zombies. There are many shelves in most good shelters. The power in this game is still up, so automatic doors still work, lights still turn on, the whole deal. Some characters are experts in traps and can lay traps to prevent zombies from invading your shelter. Others can cut the power in other places, or create “distraction shelters.” Hotwiring lights can also get some zombies out of a wanted shelter, but expect the zombies to return off of instinct.
EXPECT MORE LATER!
Collection
Items can be found just like in the real world, except many places are already ransacked. You can always go through neighbor hoods, and ransack houses, but zombies may be on your trail at night. Some items may seem useless at first, but some special engineer characters can combine to make special weapons.
Mixing items is not limited to engineer characters. Obviously, any character can mix a sleeping pill with water for a fearful, tired character, but engineer characters can make many harder combinations.
Options
Difficulty: Daywalker, Normal, Glider, Adapter, Phoenix, Titan.
Version: Campaign, Survival Solo, Survival Team, Online Survival, Missions
Character Choice: After your first play through, you can choose characters that WILL appear in your game, or if you want only new characters to show up. However, you must have at least one of each class at minimum.
Missions
Ransack: Find a certain item in X days.
Hoarder: Find X amount of items.
Defense: Defend yourself against the waves of increasing difficulty.
Proficiency Missions: Get X weapon, X shots, kill X targets.
Boss Fight: Fight from a variety of different bosses. Leviathan, Super Titan, Clampers, etc.
Set: Complete a set of missions chosen by you.
Random Set: Do a set of random missions chosen by you.
Awards (in game)
A) To Do: Survived: Survive X days in Survival Mode.
Reward: Survive Mode
B) To Do: Complete all challenges. With a certain character.
Reward: New in game weapon upgrades. (Sniper scope… etc.)
C) To Do: Complete 10 Random challenge sets.
Reward: New challenges.
D) To Do: Beat the game once.
Reward: Phoenix and Titan mode unlocked.
E) To Do: Beat the game on Phoenix or Titan mode.
Reward: Character Biographies (includes all stats and a good guide for each, not just backstory)
F) To Do: Unlock all characters.
Reward: Good weapon formula (not sure yet)
G) To Do: Beat all challenges with all characters.
Reward: The only thing that makes this game more playable is NEW ZOMBIES
H) To Do: Kill one of every type zombie.
Reward: New online character customizations. Really cool. Includes plenty of videogame classic helmets.
I) To Do: Rampage over 100,000 zombie bodies.
Reward: Campaign (Cheat Mode)
Trophies:
Bronze
The River's Will Run Red: Splatter 10,000 liters of blood
This Wont Hurt A Bit: Give a character a sleeping pill
How do you like me now?: Activate a weapon character's special.
According To my Calculations..: Activate an engineer's special.
Who's got the Left Flank!: Activate a general's special.
Who's the Boom King?: Kill 100 zombies with Explosive weaponry.
Boom! Headshot!: Get 100 kills with other weaponry.
My Bullet is Red: Kill 100 Zombies with Pistols.
Does This Shoot Any Slower?: Kill 100 Zombies with Pistols
It's Better You Go Like This: Kill an ally character who is being attacked by zombies.
Meeting You in Hell: Kill an ally character with fire in any game mode.
We Work as One: Create a select team, then complete the game on any difficulty level.
(secret)I Got 99 Problems…: Awarded when a female character falls.
(secret)Team Girl Squad…: Awarded when a male character falls.
Silver
Beat the Game on any Difficulty.
Irony: Kill a Phoenix with an explosive weapon.
Best Friends: Find every character
Leviathan Rider: Tame the Leviathan.
Super Titan Hunter: Hunt the Titan
Give him the Clamps!: Get A Grip on the Situation
(hidden): Have 4 people choose the same character in an online game
Gold
Obsession: Complete all in game achievements.
Back to Tatarus for You: Beat the Game on Titan
Expert Exporter: Reach the end of the game with all character alive in under X total hours.
Houston, We Have a Problem: Survive a Night in a Building where zombies are.
Platinum
You are Legend: Collect all other Trophies
dgaustin1MemberGreat guide, but I think the initial trophy objective could be helpful.
dgaustin1MemberI was playing Warhawk me and a friend against 14 other people on an Archepelago CTF. We kept sniping anyone who tried to get our flag, and went a perfect round with about 0 deaths and 100 kills each with 3 flag captures. The other team got one flag capture.
That game was epic.
dgaustin1MemberNice guide!
dgaustin1MemberxxKnightmarExx said:
Good guide but unfortunately some of the silver and gold writing is a bit to hard to read…
Sorry.
I tried to choose colors that were dark enough that you could read. I'll be honest and say I have seen much harder to read text on this site. I think the gold is nice, but all in all, i dislike the silver.
@BigWoopMagazine, I agree. I thought I completed every level on every mode, but it just kept on making more, or I had to figure out which ones I was missing.
I have finally claimed this platinum, and if anyone needs help finding a certain item or so, I can gladly provide details to the best of my ability.
dgaustin1MemberBigWoopMagazine said:
Back Then: To unlock Classic mode, play through the corresponding level on Eternal Mode. (I know it becomes really obvious when you're playing, but I think its good to note this.)
Otherwise, good guide dude!
Thank you both very much. This is my first guide and that means a lot . I have yet to platinum this game, and I PLAN to this weekend, but some stubborn levels don't seem to work this way. I think my eyes may be hating on me but I have beaten every single available level. Till now all I have been doing is playing the levels available to me, and then something always seems to pop up. EDIT: I think you have to get a tleast a 70 on drive and forever modes to unlock classic/eternal.
Another answer to your question (sorta) is that some levels obviously dont have an eternal or classic katamari. For example, the heat stage couldnt have an eternal and the sprinkler stage couldnt have a classic (as you need the prince hop)
I would also like to point out a “trick” I found to knowing which levels have planets left.
Play Roll up the King Level on eternal. In the collections screen, go to the “Cosmos” section (I don't have the game in front of me, but I think it is on the last page) The planets will be in order by level, and if you know which planets match up to which level, you can easily find which levels are yet to finished.
-
AuthorPosts